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CHOP_IT_LIKE_IT'S_HAWT.EXE

Chop It Like It's Hawt

An incremental clicker game about chopping trees, crafting axes, and building an idle forest. Absurd, satisfying, and weirdly addictive.

Chop It Like It's Hawt screenshot
TypeScript Vite Incremental Game Game
README.md

The Tree Chopping Simulator You Didn’t Know You Needed

Click to chop trees. Collect wood. Upgrade your axe. Watch numbers go up. Build a forest that works for you while you’re away. Feel strangely accomplished.

Gameplay

  • Chop trees — Click or hold to chop down trees and collect wood
  • Upgrade your axe — Improve chopping power with new axes and abilities
  • Unlock upgrades — Boost strength, crit chance, auto-chop, and more
  • Explore biomes — Discover rare woods across unique regions including Crystal Caverns and Volcanic Grove
  • Prestige your forest — Rebirth for Growth Essence and permanent bonuses
  • Build your forest — Earn idle wood while you’re away
  • Complete daily quests — Claim rewards for chopping, collecting wood, and upgrading
  • Earn achievements — Stack permanent bonuses and skill tree upgrades

Biomes

Start in the Forest, then unlock new worlds with rare wood types:

  • Forest — Your classic trees. Reliable, steady, home.
  • Crystal Caverns — Glowing crystalline trees with unique resources
  • Volcanic Grove — Blazing hot wood for the brave lumberjack

Axes & Upgrades

  • Multiple axe types with unique abilities and damage
  • Crit chance upgrades for big hits
  • Auto-chop so your lumberjack works even when you don’t
  • Forest workers generate idle income while you’re AFK
  • Skill tree with Growth Essence for permanent progression

Why Make This?

Incremental games are satisfying. Chopping things is satisfying. Why not combine them?

Also, I wanted to learn more about:

  • Game state management
  • Save/load systems
  • Offline progress calculation
  • Big number handling
  • Idle game economy design

Play Now

Chop It Like It’s Hawt