The Tree Chopping Simulator You Didn’t Know You Needed
Click to chop trees. Collect wood. Upgrade your axe. Watch numbers go up. Build a forest that works for you while you’re away. Feel strangely accomplished.
Gameplay
- Chop trees — Click or hold to chop down trees and collect wood
- Upgrade your axe — Improve chopping power with new axes and abilities
- Unlock upgrades — Boost strength, crit chance, auto-chop, and more
- Explore biomes — Discover rare woods across unique regions including Crystal Caverns and Volcanic Grove
- Prestige your forest — Rebirth for Growth Essence and permanent bonuses
- Build your forest — Earn idle wood while you’re away
- Complete daily quests — Claim rewards for chopping, collecting wood, and upgrading
- Earn achievements — Stack permanent bonuses and skill tree upgrades
Biomes
Start in the Forest, then unlock new worlds with rare wood types:
- Forest — Your classic trees. Reliable, steady, home.
- Crystal Caverns — Glowing crystalline trees with unique resources
- Volcanic Grove — Blazing hot wood for the brave lumberjack
Axes & Upgrades
- Multiple axe types with unique abilities and damage
- Crit chance upgrades for big hits
- Auto-chop so your lumberjack works even when you don’t
- Forest workers generate idle income while you’re AFK
- Skill tree with Growth Essence for permanent progression
Why Make This?
Incremental games are satisfying. Chopping things is satisfying. Why not combine them?
Also, I wanted to learn more about:
- Game state management
- Save/load systems
- Offline progress calculation
- Big number handling
- Idle game economy design